Life, death, companionship, what was the point, and what comes next? Sara Clemens ends our Belief issue with a fantastic look at Journey. (Contains spoilers.) “No, no, no,” I whisper as I watch the cloaked figures struggle through knee-deep snow.…
What game design lessons can MMOs — and games of all sorts — take from Ni No Kuni’s nontraditional quests? Daniel Hill explores the power that comes from playing a game with goals clearly larger than your own. If you…
Critical commentary layered on top of video is a staple of modern film criticism. re/Action co-editor, Stephen Winson, thinks the same can be true for video games, and begins a series of Let’s Critique videos of Dishonored. When our illustrious…
“When people of colour don’t write their own stories in games, they end up in hands that will be neither delicate nor fair.” Soha El-Sabaawi plays Bioshock: Infinite looking for masterful storytelling; finds a troubling treatment of oppression and racism.…
Whether bluffing in a betting game or attempting to hoodwink an NPC in a role-playing game, there’s no denying that lying can be a lot of fun. Sometimes the only thing that stands in the way of victory is other…
“Yes, and” are the two most-important words in improvisation. They also sum up the nonbinary nature of play and winning in improv games. Image by: Faruk Ates (CC) In Games for Actors and Non-Actors, Brazilian play-write, actor and activist Augusto…
Silent Hill and the fear of God are combined by Jake Spencer in this tale of judgment of every action one takes… and doesn’t take. “I’m going to go over there.” My friend Bobby was pointing toward his mom. “Just…
Console gaming is an expensive escapist hobby, and that expense excludes those that need an escape the most. Steven Beirne explains. Being a community of a lot of people well-off enough to lavish themselves with the latest games, gaming culture…
The official term is ‘freelancer.’ By and large, I make my money by the cent. In terms of change. I’m told that in tech writing ten cents a word is the bare minimum for articles. That would be nice. I’m…
Managing Editor Andrea Shubert shares a personal story about games industry journalism, and asks for your financial support of re/Action. The last two months have been a fun ride towards our launch. We called it a “beta test.” Now we…