Taking a Risk
“We knew it was going to be a tough slog, and we didn’t make it. I’m glad we tried.” Managing Editor Stephen Winson leaves his final comments about re/Action. Well, it’s come down to it. We knew it was going…
Read more“We knew it was going to be a tough slog, and we didn’t make it. I’m glad we tried.” Managing Editor Stephen Winson leaves his final comments about re/Action. Well, it’s come down to it. We knew it was going…
Read moreLife, death, companionship, what was the point, and what comes next? Sara Clemens ends our Belief issue with a fantastic look at Journey. (Contains spoilers.) “No, no, no,” I whisper as I watch the cloaked figures struggle through knee-deep snow.…
Read moreWhat game design lessons can MMOs — and games of all sorts — take from Ni No Kuni’s nontraditional quests? Daniel Hill explores the power that comes from playing a game with goals clearly larger than your own. If you…
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